Rendevouz – PLACE two teleport anchors.ALT FIRE with the pistol equipped to aim down sights. Headhunter – ACTIVATE to equip a heavy pistol.When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it. Trademark – PLACE a trap that scans for enemies.He’s well-suited to those with sharp aim, but playing him properly requires more strategy than you might think. Using his Trademark traps to slow rushes or flank watch, Chamber can then use his firepower to lockdown Spike sites. This sort of passive ability is, in some respects, rather boring, but you can’t deny its effectiveness.ĭespite his aggressive capabilities, Chamber is a sentinel, a defender, and he is best played as such. Chamber can use powerful weapons when others have to save after a round loss, meaning that he in turn has more money the next round to either rebuy expensive weapons or buy for his teammates. Sure, his kit is more expensive and generally less effective now, but you can still kill an enemy without being traded, and you still get two of the most powerful weapons in Valorant to play with.Ĭhamber’s ultimate, in combination with a scoped Sheriff called the Headhunter, means that he offers tremendous econ value to his team. And yet, the Agent is still absolutely one of the strongest in Valorant as of Patch 5.08. This is largely due to the fact that he offers an alternative to Jett for those who like to use the operator, partly because he can quickly teleport away from danger (similar to Jett’s dash) but mostly because he gets an operator for his ultimate.Ĭhamber became so much of a menace, in fact, that he’s recently endured two pretty hefty nerfs. Valorant’s big daddy sentinel, Chamber was a very interesting addition to Valorant’s roster toward the end of last year and has firmly solidified his presence in the meta since.
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